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AI Insights · Timothy · March 2025

Top Boxing Games Performance in Lithuania, Q1 2025

Explore the performance trends of the top boxing games in Lithuania during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top Boxing Games Performance in Lithuania, Q1 2025

In the first quarter of 2025, the top boxing games in Lithuania displayed varied performance trends across downloads, revenue, and active user metrics, as reported by Sensor Tower.

WWE SLAM by Topps® Card Trader showed fluctuating revenue, peaking at about $206 in late January before gradually declining to $62 by mid-March. Downloads were minimal, with only a few recorded early in the quarter.

WWE Mayhem experienced a notable increase in revenue, especially in late February, reaching $48. Weekly downloads remained relatively stable, averaging around 30-40, while active users saw a gradual decline from 62K at the start to 31K by the end of March.

Real Boxing 2 had a consistent download rate, peaking at 247 in late December and remaining above 100 throughout January. Revenue peaked at $21 in December and concluded the quarter at $18. Active users decreased from 487K to 171K over the quarter.

Boxing Star: Boxing Fight Game maintained steady downloads, starting at 71 and gradually declining to 17 by the end of March. Revenue fluctuated slightly, peaking at $25 in late January. Active users decreased from 127K to 31K.

MMA Manager 2: Ultimate Fight showed sporadic revenue, with notable peaks of $24 in mid-March. Downloads remained consistent, ranging from 12 to 28 weekly. Active users hovered around 60K throughout the quarter.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2025